Showing posts with label strategy. Show all posts
Showing posts with label strategy. Show all posts

Wednesday, January 25, 2012

Cathedral Classic Review

Cathedral Classic
Average Reviews:

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"Cathedral" is a simple game to learn and one that will be quickly picked up by anyone who tries it.
The idea is to take over as much territory within a medieval town's walls as possible. You do this by placing your various buildings in strategic places within the playing area.
The game itself is made from wood, and the pieces are quite a good size. As such, they are durable and will last ages before any wear and tear begins to show.
I personally found myself quickly becoming bored with the game, as it does not seem to have the endless variety that a game such as chess can provide. The relative movements and strategies you can develop are fairly limited, in that sense.
However, "Cathedral" is different and it is simple. If there are only two players, it makes a quick, fast game to fill a few minutes with. However, should your inclincations be toward longer, more in-depth games, this is not the best of them.

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Imagine yourself living during Medieval Times, the period of history referred to as the Middle Ages. In the game of Cathedral, you are a rich and powerful landowner. The playing board represents the site of the walled city. Two sets of playing pieces symbolize both the buildings and the two opposing forces who battle to gain control by strategically positioning their building pieces back on the board. In this game of competition and rivalry, victory goes to the player who is best at blocking and out-maneuvering their opponent. This wooden game includes 1 board, 28 buildings, 1 cathedral, and rules. Two players. Ages 8 and up.

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Wednesday, August 24, 2011

Risk Star Wars The Clone Wars Edition Review

Risk Star Wars The Clone Wars Edition
Average Reviews:

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I really loved the Lord of the Rings Trilogy edition of Risk, and so I was looking forward to the Clone Wars edition. Physically, the game is about the same quality--overall pretty nice but I'm not crazy about the little plastic pieces, which seem even flimsier than the Trilogy game, and much more likely to tangle up together. But that's not a big issue. It's the gameplay.
First off, in a 4 player game, 2 players are good (Republic) and 2 are evil (Separatist), and you are not allowed to attack your own ally. (Gosh, there goes half the fun of Risk right there!) I've yet to come up with a strategy that lets the good side win. During the game, the Separatists have a one-time opportunity to invoke "Order 66". When this happens, each and every planet (territory) in the Republic is checked against a die roll, and a losing roll means the planet becomes Separatist. In every game I've played so far, this wipes out the Republic. Not only have you lost the territories themselves, but all their troops turn against you. It's maddening to be playing the Republic, building up for a great crushing attack and blip, here comes Order 66, bye bye lovely troops. Once issuing Order 66, the Separatists must then place the Emperor (a special piece) on a planet, where he must remain, and the Republic will automatically win the game if they take this planet. But I have yet to get the Republic to recover enough to strike at the Emperor.
The dark side just has too many advantages to make this game fun to play. In the LOTR Trilogy edition, evil starts out stronger, but with good strategy, good can still win. But I just can't figure out the strategy here to make things even.

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Its now the game of galactic domination!The galaxy is in the midst of a civil war, and two factions have emerged.The Separatists, led by Count Dooku, have persuaded thousands of planets to rebel against the Republic.In order to quell this insurrection, the Republic forces have organized a clone trooper army, led by Jedi Generals.Little do the Jedi know that this war is being masterminded by a Sith Lord, Darth Sidious.You must choose a side.Can you overthrow the Republic and usher in the reign of Palpatine or will you uncover the Sith Lords plans and restore peace to the Republic?In this special edition of Risk, youll find that Republic and Separatist ships can be used to support your troops, The Emporer looms as the Sith prepare to envoke Order 66, and The Republic gains an advantage by capturing Separatist leaders and intercepting their plans.You may play using the special Star Wars Clone Wars rules or choose to play by the classic Risk game rules.May the force be with you!Comes with game board, 4 armies, 10 dice, 36 cardboard ships, Darth Sidious pawn, 59 faction cards, 17 turn reference cards, 9 Separatist tokens, and instruction booklet.For 24 Players, Ages 10 and Up.

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